Artist WOODKID - captured in 4D

https://vimeo.com/1058236178

A live performance by Woodkid in Jan Böhmermann's Cologne studio without the French singer leaving his lockdown in Grenoble?

There's no such thing as can't, said "ZDF Magazin Royale" and quickly brought him in as a 4D model to perform together with the Rundfunk Tanzorchester Ehrenfeld.

This had "never really been done anywhere else in the world", says creative producer Constantin Timm in the making-of video, which reveals more details about the making of the performance. 4Dviews in Grenoble recorded Woodkid in the Greenstudio using photogrammetry. The studio in Cologne had already been measured for augmented reality effects anyway. So the Woodkid model was inserted into a scene set up in Unreal. Dominik Döhler and his Solingen studio from BERG were responsible for the latter and for relighting the model in coordination with the lighting director in the studio.
German audiences where left in amazement, how far ahead public television can be...
Quelle: page-online

 


Balenciaga's "Afterworld" - fashion goes gaming!

httP://www.vimeo.com/1048485950

With Fashion Weeks around the world forced online during the pandemic, Balenciaga imagined the next generation of virtual catwalk shows.

Afterworld: The Age of Tomorrow is a 3D web-based game that takes players on an interactive journey based on “mythological pasts and projected futures”. It explores the Fall 2021 collection modelled by 50 volumetric characters, all captured on Dimension/MRMC's Polymotion Stage.

Balenciaga's Afterworld blazed a trail for fashion in 2020. This futuristic fusion of volumetric capture and video gaming opened the industry's eyes to the endless possibilities of using realistic avatars and game engines such as Unreal Engine.

Source: Dimension Studios

 


VISA - First german Virtual Production case

https://www.vimeo.com/1063992471

VISA TVC produced in virtual production.

One of the first virtual productions of a commercial in Germany took place in 2020, during the COVID-19 pandemic, at the LED volume HYPERBOWL near Munich. Visa partnered for the project with agency Digitas Pixelpark, production Villicon Salley and Postproduction house Acht.

For the credit card company a commercial was created that featured different locations, with backgrounds projected onto the LED wall, while the actors moved in real, physically built sets. This approach allowed multiple locations to be filmed in a single day, avoiding the otherwise necessary, time-consuming crew relocations. Client requests for changes to the backgrounds could be quickly implemented on-site using real-time technology with the Unreal Engine. To limit the team size during the pandemic, the clients were connected via video stream.

Source: HYPERBOWL