Monster Energy placement in Game “Death Stranding”
Monster Energy partnered with Kojima Productions to feature its cans prominently in Death Stranding, a highly anticipated AAA video game developed by Hideo Kojima and released exclusively on PlayStation 4 (later on PC). This collaboration marked a bold move for the brand into the world of interactive entertainment, targeting a digitally native, global audience of gamers aged 18–35—our key demographic.
The product, was integrated directly into gameplay: placed visibly in the protagonist’s private room and consumable by players to restore stamina—offering both visibility and functional value. Death Stranding sold over 5 million copies by mid-2021, giving the brand recurring exposure in hours of immersive playtime across millions of users. On average, players spent 30+ hours in-game, with many interacting with our product multiple times per session, maximizing brand impressions in an organic, story-driven context.
The placement generated substantial media coverage, YouTube content, and social media discussion, further expanding reach well beyond the game itself. While some reactions were mixed, the boldness of the integration ensured brand recall. The undertake achieved a rare form of embedded advertising that went beyond product placement—it became part of the player’s survival toolkit.
Though the branding was eventually removed in the Director’s Cut (2021), the campaign’s lifecycle aligned with the game’s peak popularity. This activation demonstrated the potential of gaming as an experiential medium for brand integration, blending functionality, visibility, and storytelling.
14. October 2015
Product Placement Award im Stuttgarter Rathaus
Platzierung von Produkten in Szenischen Filmen und Shows, soweit bekannt, wenn auch noch weit hinter seinen Möglichkeiten. Der Award dazu könnte auch noch glamouröser ausfallen, aber im Kern eine gute Idee, ich denke, dass das Thema in den nächsten Jahren noch Fahrt aufnehmen wird. Alle Infos zu Preisträgern und Jury hier.
10. May 2012
ONLY jeans experiments with interactive brand content
“The Liberation” was an innovative interactive campaign launched in 2012 by the Danish fashion brand ONLY, aiming to rejuvenate its image and engage a younger audience. This digital experience seamlessly blended elements of film, fashion catalog, music video, and online shopping into a cohesive narrative.
The storyline followed three rebellious young women who invigorate a sleepy town with their adventurous spirit. Viewers could interact with the film by pausing at any moment to explore and purchase the featured clothing items, integrating shopping directly into the narrative.
To enhance engagement, the campaign incorporated interactive elements where users could influence the storyline, such as attempting to steal a pair of jeans, which, if successful, were sent to them free of charge. The soundtrack, featuring Swedish artist Lune, synchronized with user interactions, pausing and resuming seamlessly to maintain immersion.
The campaign achieved significant success, with traffic to ONLY’s website increasing by 442% post-launch. The dedicated campaign site attracted over 232,000 unique visitors and more than 410,000 page views. This innovative approach garnered industry recognition, including a Gold Lion at the Cannes Lions International Festival of Creativity.
“The Liberation” exemplified how fashion brands could leverage digital platforms to create immersive, interactive experiences that resonate with contemporary audiences, effectively merging storytelling with e-commerce.
Sources: Fast Company & lovethework.com
20. June 2023
Nike enters Fortnite!
In June 2023, Nike and Epic Games unveiled Airphoria, an immersive experience within Fortnite, merging the iconic Air Max brand with the game’s dynamic universe. Developed using Unreal Editor for Fortnite (UEFN) in collaboration with Beyond Creative, Airphoria transported players to a floating cityscape celebrating sneakerhead culture, featuring locales like “Station 97,” “Shoebox Tower,” and “Museum Max.”
Players embarked on a virtual sneaker hunt, retrieving lost Air Max Grails. Participation for ten minutes or more rewarded players with the exclusive Air Max 1 ’86 Back Bling, enhancing in-game customization.
The collaboration extended to the Fortnite Item Shop, introducing the Airphoria Pack featuring “Airie” and “Maxxed Out Max” outfits, alongside matching accessories like the Maxx Stacks and Pure Sole Boombox Back Blings. Concurrently, Nike released a limited Airphoria-inspired collection on nike.com, bridging the virtual and physical realms.
Airphoria exemplified the fusion of gaming and fashion, offering fans a unique platform to engage with Nike’s Air Max legacy within Fortnite’s platform.